棋Kirakuken

Card games

How to play High & Low

The next card: higher or lower?
knowing when to stop is the skill.

A card game of guessing whether the next card the house turns will be higher or lower than the current one. Each right call takes you up a step, and the skill is knowing when to stop. For 1–6 players.

No sign-up, nothing to install. Enter a name and you're at the table. No opponent? Play the CPU right away.

Count
1–6 players
Play time
10 min
Ages
10+
Equipment
Cards; 1,000 points to start

Free to play. Points are virtual and only used at this table: they can't be bought or cashed out, and they disappear when you leave.

What is High & Low?

This card 5 ♦ Next card Higher right if 6–K Lower right if A–4 Stop take this step's points Each right call is a step up (ties push). Stopping pays: Step 1 1.5× Step 2 2× Step 3 3× Step 4 5× Step 5 8× Step 6 12×
Look at the card the house has turned and choose whether the next one will be higher or lower (A is lowest, K highest, the same number is a tie). Each right call takes you up a step and raises what you can take. A wrong call loses what you placed, so from the first step on you can stop and take what you have so far.

Once everyone has placed points, the house turns a card from the deck. Everyone chooses at the same time whether the next card will be higher or lower. Call it right and you go up a step; call it wrong and you lose what you placed. From the first step on, you can stop and take what you have won so far. The round ends when nobody is left in. The game ends after ten rounds, and whoever has the most points wins.

Playing High & Low at Kirakuken

  • Everyone sees the same card and chooses at once. Choices stay hidden until the card turns
  • A step table: the more you call right, the more you take (×1.5 to ×12)
  • You play against the house, so you can play alone

Rules of High & Low

These rules always apply at our tables.

Points
everyone starts with 1,000 points. It's all points; no money is involved.
Placing points
each round, decide how many points to place (10 to 100, in steps of 10).
Card order
A is lowest and K is highest (A=1, J=11, Q=12, K=13). Suits don't matter.
Calling
choose whether the next card will be higher or lower than the current one. Call it right and you go up a step; call it wrong and you lose what you placed and sit out the rest of the round.
Ties
if the next card is the same rank, it's a push. You stay on the same step and go on to the next card.
Stopping
from the first step on, you can stop and take your points at the multiplier you have reached. Reach the sixth step and you take twelve times and finish there.
Cards
a single deck is shuffled anew every round.
End
the game ends after ten rounds. Whoever has the most points wins (playing alone, it's how far you got above where you started).

Levels and payouts

What you get when you stop is the points you placed times the multiplier for your step (your stake included).

LevelWith a 10-point betMultiplier
Steps
Step 115 points1.5×
Step 220 points2×
Step 330 pts3×
Step 450 pts5×
Step 580 points8×
Step 6120 points (and you finish)12×

At every step, your chance of calling right is about three in four. Knowing when to stop is the skill.

FAQ

How many players can play High & Low?
1-6 players. Play alone or alongside CPU players.
What age is High & Low suitable for?
We suggest 10+. There's no age check, so treat it as a guide.
Does it cost anything?
Nothing at all. No account and no app to install: enter a name and you're straight in.
Can points be bought or cashed in?
Free to play. Points are virtual and only used at this table: they can't be bought or cashed out, and they disappear when you leave.
How long does a game take?
About 10 min.
Can I play on a smartphone?
Yes. It runs in the browser, so the same URL opens on iPhone and Android alike.
How do I invite friends?
Open a table and press "Invite link" to get its URL. Anyone you send it to comes straight to your table.

Done reading? Take a seat.

Last updated: 2026-11-03

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