Card-set games
How to play Werewolf
Among us
is a werewolf.
A hidden-role game: find the werewolves hiding among the villagers through daytime discussion and voting. Everyone speaks in set phrases, so you can share a table with players of any language, or with the CPU. For 5 to 12 players.
No sign-up, nothing to install. Enter a name and you're at the table. No opponent? Play the CPU right away.
- Count
- 5–12 players
- Play time
- 10–25 min
- Ages
- 10+
- Equipment
- Role cards
What is Werewolf?
Only you can see the role you are dealt. At night the werewolves attack one player, the Seer looks into one, and the Knight protects one. By day everyone discusses and votes to execute one player. The village wins by executing every werewolf; the werewolves win once they equal the rest in number. At Kirakuken you speak by choosing set phrases such as "I'm the Seer" or "X is suspicious". The same phrases let you lie about your role or your results.
Playing Werewolf at Kirakuken
- Speak by choosing set phrases, so players of any language can share a table
- Claims and reported results are marked on the nameplates, so you can see who said what at a glance
- The CPU claims, reports and votes too, so you can play even with few people
- Once dead, you watch from the afterlife and can see everyone's role
- After you die, if only CPUs are still alive, you can fast-forward.
- After the game, review each day: the daytime execution, vote counts and night events
Rules of Werewolf
These rules always apply at our tables.
- Sides
- the village side (Villager, Seer, Medium, Knight, Freemason) against the werewolf side (Werewolf, Madman). The Madman is human but on the werewolves' side, and doesn't know who the werewolves are.
- Winning
- the village side wins by executing every werewolf. The werewolf side wins once the living werewolves are as many as, or more than, everyone else.
- Night 0
- roles are dealt. Werewolves learn who their fellows are, and Freemasons learn their partner. The Seer is told the name of one player who is not a werewolf.
- Day
- the living players discuss. When time runs out, or everyone presses "End discussion", the vote begins. There is a limit on how many things you can say each day.
- Vote
- each living player votes for someone other than themselves. The player with the most votes is executed. On a tie there is a run-off among the tied players; if that ties too, one of them is executed at random. A player who doesn't vote in time has their vote cast at random.
- Night
- the werewolves agree on one player to attack (if they split, the larger choice; if even, at random). The Seer looks into one player to learn whether they are a werewolf, and the Knight protects one player other than themselves. The Medium learns whether the player executed that day was a werewolf. Roles with no action also pick someone they are curious about (nobody is told). Dawn comes when everyone has chosen.
- Morning
- the attacked player is announced. A player the Knight protected survives the attack, and a morning when nobody dies is a "peaceful morning".
- Speaking
- you choose from set phrases: claims (your role), reports (results of seeing, mediumship or protection), opinions (suspicious, trust, I'll vote, please look into) and reactions (agree, disagree and so on). You may claim any role and report any result.
- The dead
- they can no longer talk to the living, and they see everyone's role. The dead can talk to each other in the Afterlife.
Werewolf roles
Roles are dealt automatically to suit the number of players. When seen, only werewolves show as "werewolf"; everyone else, the Madman included, shows as "not a werewolf".
| Role | What they can do | Count |
|---|---|---|
| Village side | ||
| Villager | No ability. Find the werewolves by discussion and the vote. | 2–3 players |
| Seer | Each night, looks into one player and learns whether they are a werewolf. On Night 0, is told one player who is not a werewolf. | 1 player |
| MediumFrom 8 players | At night, learn whether the player executed that day was a werewolf. | 1 player |
| KnightFrom 6 players (not with 7) | Each night, protect one other player from the werewolves. | 1 player |
| FreemasonFrom 10 players | You know who the other Freemason is. | 2 |
| Werewolf side | ||
| Werewolf | Knows the other werewolves. Each night, agrees with them on one player to attack. | 1 to 3 |
| MadmanNot in a village of 7 | A human on the werewolves' side. Doesn't know who the werewolves are, and shows as "not a werewolf" when seen. | 1 player |
Roles by number of players (recommended)
| Count | Werewolf | Madman | Seer | Medium | Knight | Freemason | Villager |
|---|---|---|---|---|---|---|---|
| 5 players | 1 | 1 | 1 | — | — | — | 2 |
| 6 players | 1 | 1 | 1 | — | 1 | — | 2 |
| 7 players | 2 | — | 1 | — | 1 | — | 3 |
| 8 players | 2 | 1 | 1 | 1 | 1 | — | 2 |
| 9 players | 2 | 1 | 1 | 1 | 1 | — | 3 |
| 10 players | 2 | 1 | 1 | 1 | 1 | 2 | 2 |
| 11 players | 2 | 1 | 1 | 1 | 1 | 2 | 3 |
| 12 players | 3 | 1 | 1 | 1 | 1 | 2 | 3 |
Optional rules
You choose these when opening a table.
- Discussion length
- in the table “Details”, choose “Normal” (day 2 to 3½ minutes depending on players, night 50 seconds, vote 40 seconds) or “Short” (each 60% of normal).
- Roles
- besides “Recommended” (the table above), you can keep the number of werewolves and choose “No madman” (the madman becomes a villager), “With masons” (two villagers become freemasons) or “No seer” (the seer becomes a villager).
FAQ
- How many players can play Werewolf?
- 5-12 players. If you're short of players, the host can add CPU players, so you can start a table on your own.
- What age is Werewolf suitable for?
- We suggest 10+. There's no age check, so treat it as a guide.
- Does it cost anything?
- Nothing at all. No account and no app to install: enter a name and you're straight in.
- How long does a game take?
- About 10–25 min.
- Can I play on a smartphone?
- Yes. It runs in the browser, so the same URL opens on iPhone and Android alike.
- How do I invite friends?
- Open a table and press "Invite link" to get its URL. Anyone you send it to comes straight to your table.
Done reading? Take a seat.
Last updated: 2026-11-03